Using EEPE to import images - do's and How's and Don'ts
- cre8tiveleo
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Using EEPE to import images - do's and How's and Don'ts
*** Most Important , you cannot import jpeg files. The reason is Jpeg files are , by default, 24bit, ***
*** EEPE Spalsh replacer requires a clean 2bit (two colour only) image file. ***
*** Bmp file MUST be saved as 2bit (just bw, saving as a 256 colour or 24bit bmp will result in pixels all over your image, as seen below -scroll down, you'll see-)***
You can scroll down to : USING EEPE Splash editor... if you jsut want to know how to use the editor
The follow 9 steps are how to ceate a 2bit image suitable to load into EEPE Splash replacement utility.
(My personal favorite to edit images quickly is Jasc Paintshop Pro, it loads fast and easy to use)
Steps...
1) Load your paint program (preferably one that can handle layers)
2) Create a blank canvas, I like working larger , then scaling the down the image to achieve the end result.
o 403 x 208 is the resolution I used to create these splash screens.
o white background
o 24bit
3) Load , create elements you wish to use , ensure that you convert them to bw images (silhouettes, no colour)
4) Place the elements you want to use, images, text in layers on the canvas you created.
5) Once you have create something you are happy with, merge the layers
6) Reduce the colour palette from 16mill(24 bit) to 2 colour (2bit)
- Play around with error diffusion and other settings (if you have them) when you reduce colours, each programme has different methods, and you need to find ones that work for you.
- this is the max number of colours that er9x can use for a splash screen
- this also gives you a realistic representation of how your final splash screen will look
7) Scale your splash screen down to 128x64
- you will undoubtedly notice your marvelous creation has taken a huge turn from wonderful , to something less than perfect.
8) Edit your scaled down image to fix any rogue pixels, clean up imperfections and you can add the `Pilot`at this stage, or other text.
9) Save your final splash screen as a bmp file. It handles 2 bit images. saving as a jpeg file will increase the bit depth and possibly add artifacting to the edges if you use a compressed setting. (and the eepe image reader will not read jpeg files... this is a good thing!)
eepe splash editor will support the following : bmp , png and a few others.
USING EEPE Splash editor...
Once you've saved your 2bit graphic,
Start eepe, on the top menu, there will be a new icon, on the right top that will open up a replace splash dialog.
You now can look at the splash of you hex file (load from hex) or load a graphic (Load Image) to replace the splash screen in the hex file.
Load from image is straight forward, you can navigate to whatever directory your images are in. The spalsh utility will only list files that are compatible. Select one, and you'll see it in the window
(This image has dots on it, this was a bitmap that was NOT a 2bit image. It was jpg saved as bmp then loaded)
Just make sure the graphics you load are 2bit, amy more than that you will get random pixels on the loaded image.
(This image was saved properly, as a 2bit bmp file)
Once you've loaded the image you want, it's time to write it to the Hex file you wish to have the new splash screen.
Click 'save to hex', a dialog opens, and you now select the Hex file that gets the new splash.
That's it, now you can burn the new hex file to your Radio, your friends Radio, or any modified compatible tx in your reach.
*** EEPE Spalsh replacer requires a clean 2bit (two colour only) image file. ***
*** Bmp file MUST be saved as 2bit (just bw, saving as a 256 colour or 24bit bmp will result in pixels all over your image, as seen below -scroll down, you'll see-)***
You can scroll down to : USING EEPE Splash editor... if you jsut want to know how to use the editor
The follow 9 steps are how to ceate a 2bit image suitable to load into EEPE Splash replacement utility.
(My personal favorite to edit images quickly is Jasc Paintshop Pro, it loads fast and easy to use)
Steps...
1) Load your paint program (preferably one that can handle layers)
2) Create a blank canvas, I like working larger , then scaling the down the image to achieve the end result.
o 403 x 208 is the resolution I used to create these splash screens.
o white background
o 24bit
3) Load , create elements you wish to use , ensure that you convert them to bw images (silhouettes, no colour)
4) Place the elements you want to use, images, text in layers on the canvas you created.
5) Once you have create something you are happy with, merge the layers
6) Reduce the colour palette from 16mill(24 bit) to 2 colour (2bit)
- Play around with error diffusion and other settings (if you have them) when you reduce colours, each programme has different methods, and you need to find ones that work for you.
- this is the max number of colours that er9x can use for a splash screen
- this also gives you a realistic representation of how your final splash screen will look
7) Scale your splash screen down to 128x64
- you will undoubtedly notice your marvelous creation has taken a huge turn from wonderful , to something less than perfect.
8) Edit your scaled down image to fix any rogue pixels, clean up imperfections and you can add the `Pilot`at this stage, or other text.
9) Save your final splash screen as a bmp file. It handles 2 bit images. saving as a jpeg file will increase the bit depth and possibly add artifacting to the edges if you use a compressed setting. (and the eepe image reader will not read jpeg files... this is a good thing!)
eepe splash editor will support the following : bmp , png and a few others.
USING EEPE Splash editor...
Once you've saved your 2bit graphic,
Start eepe, on the top menu, there will be a new icon, on the right top that will open up a replace splash dialog.
You now can look at the splash of you hex file (load from hex) or load a graphic (Load Image) to replace the splash screen in the hex file.
Load from image is straight forward, you can navigate to whatever directory your images are in. The spalsh utility will only list files that are compatible. Select one, and you'll see it in the window
(This image has dots on it, this was a bitmap that was NOT a 2bit image. It was jpg saved as bmp then loaded)
Just make sure the graphics you load are 2bit, amy more than that you will get random pixels on the loaded image.
(This image was saved properly, as a 2bit bmp file)
Once you've loaded the image you want, it's time to write it to the Hex file you wish to have the new splash screen.
Click 'save to hex', a dialog opens, and you now select the Hex file that gets the new splash.
That's it, now you can burn the new hex file to your Radio, your friends Radio, or any modified compatible tx in your reach.
Last edited by cre8tiveleo on Tue Jan 10, 2012 9:03 pm, edited 2 times in total.
Re: Using EEPE to import images - do's and How's and Don'ts
I just tested some bitmaps and saw the dot issue.
I'll fix that so that we don't have that problem again.
I'll fix that so that we don't have that problem again.
Z
BEWARE - WE ARE IN THE AIR!!!
What goes up... Should be controlled by a 9X!
BEWARE - WE ARE IN THE AIR!!!
What goes up... Should be controlled by a 9X!
Re: Using EEPE to import images - do's and How's and Don'ts
OTOH, looking at the images above I think the first one with the dots may have some merits in some circles
Z
BEWARE - WE ARE IN THE AIR!!!
What goes up... Should be controlled by a 9X!
BEWARE - WE ARE IN THE AIR!!!
What goes up... Should be controlled by a 9X!
Re: Using EEPE to import images - do's and How's and Don'ts
I see what you mean looool..
Ok, I extracted the splash image from a HEX file..
Now how do I put it on my radio? When is loaded into that little window does it go automatically when I flash the firmware??
Sorry guys, I'm lost here
João
Ok, I extracted the splash image from a HEX file..
Now how do I put it on my radio? When is loaded into that little window does it go automatically when I flash the firmware??
Sorry guys, I'm lost here
João
My er9x/Ersky9x/eepskye Video Tutorials
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- cre8tiveleo
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Re: Using EEPE to import images - do's and How's and Don'ts
Once you've loaded the image, from hex or image source, select write to hex amd select the hex file you want to write it to, then burn the hex you just wrote the image into.
- cre8tiveleo
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Re: Using EEPE to import images - do's and How's and Don'ts
You have to expect things like that from me... Subtle, yet... Glad some caught that one.
- cre8tiveleo
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- Joined: Tue Dec 27, 2011 6:13 pm
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Re: Using EEPE to import images - do's and How's and Don'ts
Updated original post.
- cre8tiveleo
- Posts: 1434
- Joined: Tue Dec 27, 2011 6:13 pm
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Re: Using EEPE to import images - do's and How's and Don'ts
You can now turn off the pilot name display.
Before, er9x 'reserved' ten characters for a name, that left a little less than desirable effect if you wanted to do a full page splash.
*deleting your name still left the reserved spaces*
Now, you can 'turn off pilot name' too, it's a toggle on the main system screen , under the splash on/off toggle.
So things look like this now..
You can keep your pilot name in the system menu, but you can now toggle it to display on or off. Yeah!
THANKS ERAZZ!!!
Before, er9x 'reserved' ten characters for a name, that left a little less than desirable effect if you wanted to do a full page splash.
*deleting your name still left the reserved spaces*
Now, you can 'turn off pilot name' too, it's a toggle on the main system screen , under the splash on/off toggle.
So things look like this now..
You can keep your pilot name in the system menu, but you can now toggle it to display on or off. Yeah!
THANKS ERAZZ!!!
Re: Using EEPE to import images - do's and How's and Don'ts
I could not find the toggle to turn off the pilot name and clear the reserved spaces.
So I redid the picture and moved the letters above the reserved spaces.
So I redid the picture and moved the letters above the reserved spaces.
FLYSKY ER9X RADIO, WITH SMARTIE PARTS BOARD, eepe REV: 347
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Re: Using EEPE to import images - do's and How's and Don'ts
Thanks for the guide. Really easy to follow and worked perfectly.
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Re: Using EEPE to import images - do's and How's and Don'ts
Thanks for this
Re: Using EEPE to import images - do's and How's and Don'ts
Umm... Where exactly can you turn off the splash screen and the name display? I've looked all over both the TX and eepe and I haven't found anything about that anywhere.
- MikeB
- 9x Developer
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Re: Using EEPE to import images - do's and How's and Don'ts
eepe: General settings, Setup tab, untick "Show Splash Screen on Startup".
Radio: RADIO SETUP menu, set "Splash Screen" to OFF.
Mike.
Radio: RADIO SETUP menu, set "Splash Screen" to OFF.
Mike.
erskyTx/er9x developer
The difficult we do immediately,
The impossible takes a little longer!
The difficult we do immediately,
The impossible takes a little longer!
Re: Using EEPE to import images - do's and How's and Don'ts
Thanks... But what about turning off the name?MikeB wrote:eepe: General settings, Setup tab, untick "Show Splash Screen on Startup".
Radio: RADIO SETUP menu, set "Splash Screen" to OFF.
Mike.